The basic concept.

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The basic concept.

Post  Jim on Tue May 29, 2012 5:29 am

Starium XCV is a browser based interactive experience engaging multiple players within a rich, ever-evolving story facilitating cooperation and group conflict. It delivers this entertainment experience using a procedurally generated and self-propagated methodology designed to captivate players for many years. Our goal is for Starium XCV to be a milestone in interactive entertainment design and one of the best games ever produced.

Further, the production is as innovative as the game itself. Starium XCV’s financing is through sweat equity, without the benefit/responsibility of having a major financial backer. We feel a group of dedicated individuals with talent, desire and self discipline can make a difference and share the rewards.

Starium XCV is built around HTML 5.0 using JavaScript. This means it will be accessible on any computer or mobile device.
The Game

Starium XCV is a game of the rise and fall of interstellar empires. There are many layers of storyline and context. Some of the storyline is fixed and designed by Jim Landes. As time goes on, the story is revealed and found to be rooted deeply in Earth’s own history. We want players to research the mythology of many ancient Earth cultures and ask questions with new eyes and an altered perception of reality. Based upon these concepts, the generated procedures create the remainder of the story, weaving it together into the game play. We know for sure what the big questions and answers are, but we only know what is possible for other smaller stories within this context. Procedural generation creates millions of other game, nuances that make Starium XCV so alive, complex, and completely unique.

Some of the overarching storyline only a very few people know. What follows is the back story all players know:
The Empire has ruled the known Galaxy for two thousand years. Having expanded through the known systems that are connected via ancient quantum gates, the Empire has fought, thrived and is now at the limits of its expansion.

Recently, the hundreds of worlds and dozens of races in the Empire looked to recent breakthroughs in understanding these quantum gates, hoping to move beyond the confines of the galaxy’s core worlds. New worlds beckoned and, by warping the existing quantum fields of the gates, temporary wormholes were created through which colony ships were flung to distant stars with habitable worlds.

The mission is twofold. First, use part of the colony ship to create a replica of the quantum gates and connect back to the core worlds. Second, to land on the habitable planets and establish new colonies.
The plan works as expected and thousands of colony ships are sent across the galaxy. Most were successful in establishing colonies and in creating new linking gates. Soon a flood of settlers arrive with trading ships from the core worlds, expanding the colonies from a few hundred to tens of thousands.

Years go by and one eventful day every Quantum gate, for unknown reasons, explodes. The colonies are isolated from everything that they knew.

The Player
Alone in an unknown arm of your galaxy, there are no answers to the questions of what happened to the gate, what happened to the Empire, and why they have not sent anyone to re-establish contact. Years pass and the colony grows. Internal politics and issues arise which require a strong leader to give hope and vision to your colonists. Just as hope of rescue starts to fade, the discovery of an alien vessel that had crash landed on your planet thousands of years ago, pre-dating the Empire, changes everything. Your scientists believe that this space faring probe yields a technology that can lift your people back into space.


The Game Begins

Starium XCV is a game of light resource management, intense exploration and discovery, along with many combat opportunities in space and on the ground. The game generates never-ending unanswered questions.

For example:
• What happened to the Empire?
• Where did the probes come from?
• Why does the strange technology of the probe only work on some stars and not others?
• What is the best way to design effective space ships and ground units?

As your personal game play moves forward, you uncover procedurally generated sub stories. You deal with hundreds of other players, their political motivations, their technology, and how to deal with the tens of thousands of NPCs (game generated artificial intelligences) ranging from ancient cultures to advanced space-faring races. Then there are the really big questions, such as, “Where did the Empire come from?”

Are You Ready?
Starium XCV is easy to play, but the variations of what can happen in the dynamic game universe are extremely complex. It is designed to be played a little bit at a time, an hour here, 30 minutes there. It is real time/tick based play with rapid real time combat. It is a game of strategy, thought, communication and politics with other players. It is a game of empire building without the busy work that is associated with these types of games.

You expand your empire through the various worlds spread across different star systems by annexing new areas on each world and moon. Each area has a unique terrain and features that you decide how to develop to maximize the benefits to your growing empire.

Research is conducted on a new conceptual model using spaceship and army unit prototypes that are both open ended and expansive. You develop unique ship and unit technologies and quickly integrate these designs into the game play.
In addition, you create and give orders to Leaders with a variety of skills. There are 36 rough classifications of leader types, but thousands of combinations of skills.

A single server will house roughly 3000-5000 player and contains over 75K star systems, with each system having an average of 8 planets and moons (not counting gas giants, proto-stars, and asteroid fields). Each of these planets and moons have areas, with a specific type of terrain (280 types of terrain), that players can own. Moons usually have 1 area, and up to 7 areas. Planets range from 7 areas up to 91 areas, with a "standard world" having 37 areas.

More to follow.

Jim
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